﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLibrary;
namespace UserInterface.Helpers.Graph
{
    [Serializable]
    public class GraphNode
    {
        public Position Position {get;private set;}
        public double Weight { get; private set; }

        public GraphNode(Position pos, double weight)
        {
            this.Position = pos;
            this.Weight = weight;
        }
    }
}
